Appendix A: Oracle Tables
Unified random tables drawn from all source systems, organized for quick reference during prep and play.
Appendix B: Solo Procedures
For when a DM wants to prep alone, or when the table experiments with DM-less play.
Appendix C: Quick Reference
One-page summaries for use at the table.
Appendix D: Source Systems
Credits and references to the games and books that make The Western Horizon possible.
Worldbuilding Systems
| System | Author | Used For |
|---|---|---|
| Microscope | Ben Robbins | History, Palette, Big Picture |
| Microscope Explorer | Ben Robbins | Chronicle (single-location history) |
| Kingdom | Ben Robbins | Community drama, Crossroads |
| Ex Novo | Shawn Tomkin (Exalted Funeral) | Settlement creation, factions |
| Ex Umbra | Shawn Tomkin (Exalted Funeral) | Dungeon creation from rumors |
| Beak, Feather, & Bone | Tyler Crumrine | Building-scale locations, factions |
| The Perilous Wilds | Jason Lutes | Wilderness, dangers, discoveries |
| DELVE / RISE | Anna Blackwell | Solo dungeon/stronghold mapping |
| Hexmancer | Traverse Fantasy | Procedural hex terrain |
| Street Magic | Caro Asercion | Neighborhood/NPC relationships |
Play Structure & Philosophy
| Source | Author | Used For |
|---|---|---|
| The Game Master's Handbook of Proactive Roleplaying | Jonah & Tristan Fishel | Goal-driven play, faction clocks, encounter design |
| Blades in the Dark | John Harper | Clock mechanics for faction tracking |
| West Marches | Ben Robbins (originator) | Open table structure, player-driven exploration |
The Western Horizon is a framework for combining these excellent systems—it doesn't replace them. Please purchase the original games to get the full procedures, tables, and insights their creators have crafted.
Appendix E: Resources & Further Reading
The Western Horizon builds on the West Marches tradition, proactive play philosophy, and collaborative worldbuilding practices. These resources provide essential context and additional guidance.
Essential Reading
These three resources form the conceptual foundation of The Western Horizon. Read them before diving into the framework.
1. West Marches: The Campaign Structure
- What is West Marches? westmarches.games/guide/what-is-west-marches
- Running West Marches: westmarches.games/guide/running-west-marches
These articles explain the core principles: player-driven exploration, open table, shared world, the Guild model, and session reports.
2. Proactive Roleplaying: The Play Philosophy
The Game Master's Handbook of Proactive Roleplaying by Jonah and Tristan Fishel (Media Lab Books, 2023)
This book fundamentally shaped The Western Horizon's approach to player agency. Key concepts:
- Goals over hooks: Players arrive with goals; GM creates obstacles
- Factions as opposition: Factions pursue their own goals, creating emergent conflict
- Clocks: Track faction progress between sessions
- Encounter design: Seven-step process built around goal collision
The book addresses the fundamental question of proactive play: if the GM doesn't create storylines, where does direction come from? Answer: from player goals colliding with faction goals.
Traditional West Marches uses a GM-authored bulletin board of hooks. Proactive Roleplaying inverts this: players bring goals, factions provide opposition, and the GM creates obstacles rather than storylines. This makes responsive generation actually work—players know what they want before the GM creates content.
3. Microscope: The Collaboration Model
Microscope by Ben Robbins (lamemage.com/microscope)
The guiding principles for all collaborative creation in The Western Horizon come from Microscope:
- Everyone is equal
- Don't contradict established content
- Be specific and evocative
- Let others surprise you
Collaborative Worldbuilding Games
Ben Robbins' Games
- Microscope: lamemage.com/microscope — Fractal history creation
- Microscope Explorer: lamemage.com/microscope-explorer — Single-location chronicles
- Kingdom: lamemage.com/kingdom — Community drama and crossroads
Shawn Tomkin's Worldbuilding Games
- Ex Novo: exaltedfuneral.com/products/ex-novo — Settlement creation
- Ex Umbra: exaltedfuneral.com/products/ex-umbra — Dungeon creation from rumors
Other Worldbuilding Games
- Beak, Feather, & Bone: possible-worlds-games.itch.io/beak-feather-bone — Community and faction creation
- I'm Sorry Did You Say Street Magic: seaexcursion.itch.io/street-magic — City building with sensory details
- The Perilous Wilds: drivethrurpg.com (search: Perilous Wilds) — Wilderness procedures and oracles
Solo & Hexcrawl Tools
Solo Procedures
- DELVE & RISE: blackwellwriter.com — Solo dungeon and stronghold mapping
- Mythic GME: wordmillgames.com/mythic-gme — Oracle mechanics for solo play
- Ironsworn: ironswornrpg.com — Complete solo RPG with excellent oracles
Hexcrawl Resources
- Hexmancer: traversefantasy.itch.io/hexmancer — Procedural hex generation
- The Alexandrian: thealexandrian.net (Hexcrawl series) — Comprehensive hexcrawl procedures
Video Essays & Educational Content
Faction Design & Political Play
- "Do You Want Political Games?" (Mystic Arts): youtube.com/watch?v=Hnr6Mr1436M
Essential video on the three-faction (good/bad/ugly) framework for creating politically complex campaigns. Covers the six-step process: Conflict → Factions → Characters → Ideology → Methods → Twist. Perfect companion to WH's faction-driven approach. See notes: mystic-arts-political-factions.md
Campaign Management Tools
Wiki & Knowledge Management
- Obsidian: obsidian.md — Local markdown wiki, excellent for campaign notes
- Notion: notion.so — Collaborative wiki with databases
- World Anvil: worldanvil.com — Purpose-built worldbuilding platform
Scheduling & Communication
- Discord: Essential for West Marches — bulletin board, session organization, voice chat
- Doodle/When2Meet: Group scheduling for open table sessions
- Notion/Airtable: Session tracking and player availability
Maps & Visual Aids
- Hex Kit: cone.itch.io/hex-kit — Hex map creation tool
- Owlbear Rodeo: owlbear.rodeo — Simple, free VTT for shared maps
- Dungeon Scrawl: dungeonscrawl.com — Quick dungeon map generation
You don't need all these tools to run The Western Horizon. Start with: (1) Discord for communication, (2) Obsidian or Notion for wiki, (3) The source games you're actually using, (4) The Proactive Roleplaying book for play philosophy. Add tools as you discover what your table needs.