I. Charting the Horizon — Session Zero
Before adventures begin, the group gathers to establish the boundaries, tone, and starting conditions of your campaign world. This isn't about filling in every detail—it's about building the foundation that makes reactive generation meaningful.
Session Zero Overview
Purpose, expected duration, what players should bring, outcomes by end of session.
Sources: Microscope (Palette, Big Picture), Kingdom, Ex Novo (abbreviated)
The Palette
Palette Procedure
Yes/No lists. Tone boundaries. Content expectations. Examples from Microscope.
Source: Microscope
The Guild Charter
Guild Charter Procedure
Establishing the Adventurers' Guild. Its role, reputation, resources, limitations. The bulletin board.
The Starting Era
Starting Era Procedure
When does the campaign begin? What preceded it? The Big Picture from Microscope. Abbreviated Ex Novo founding.
Sources: Microscope (Big Picture), Ex Novo (Founding)
What's Next?
Continue to the Player Guide
After Session Zero, players should review the Player Guide to understand expectations for proactive play, goal-driven character creation, and the rhythm of open-table sessions.